From ejp@world.std.com Wed Feb 25 14:57:34 1998 Date: Wed, 25 Feb 1998 14:10:41 -0500 (EST) From: Eric J Pierce Reply-To: boston-vr-announce@world.std.com To: boston-vr-announce@world.std.com Subject: SIGGRAPH/Boston on Alias/Wavefront Maya, March 4 (fwd) ---------- Forwarded message ---------- Date: Wed, 25 Feb 1998 09:15:24 -0500 (EST) From: Colin Godfrey To: siggraphdistrib@cs.umb.edu Subject: SIGGRAPH/Boston on Alias/Wavefront Maya, March 4 SIGGRAPH/Boston Meeting Announcement Wednesday, March 4, 1998 Alias/Wavefront Introduces Maya (Hear what a user has to say) Randy Goux - Kleiser-Walczak Construction Company Abstract The entertainment industry's adoption of computer graphics as a mainstream content creation tool has fueled an ever increasing appetite for explosive visual effects in films, video, games, location based entertainment and even the web. Having successfully established the value of computer graphics (CG), the industry is now under pressure to create better digital content, faster and more economically then ever before. To meet these increasing requirements, Maya seeks to break down the barriers in both creative use and productivity which exist in today's 3D solutions. With the introduction of Maya, Alias/Wavefront delivers the most powerful integrated 3D software for creating the highest quality character animation and visual effects. Maya introduces a dramatically new approach to character animation and and further strengthens Alias/Wavefront's leadership in visual effects technology. In addition, the advanced architecture delivers unmatched system speed and a streamlined workflow resulting in significantly increased artist productivity. Maya also provides an unprecedented level of openness allowing customers to easily extend the system to meet their specific production requirements. Maya is the beginning of an aggressive product development agenda focused on creative individuals which will continue to deliver significant enhancements and innovation in subsequent releases. About the Speaker Randy Goux is an animator for Kleiser-Walczak Construction Company in Western Massachusetts. KWCC creates digital effects for feature film, television commercials and special venues. Throughout its ten year history, KWCC has been on the forefront of computer graphic production and technology. Today KWCC is design partners with Alias/Wavefront and has been participating in the Maya Beta program since summer 1997. Before joining the team at KWCC, Randy was an animator and producer at WGBH TV Boston, where his responsibilities included creating on-air graphics for local and national PBS productions. Randy has received an Emmy and several BDA and PROMAX awards for his work in the field of animation. When Wednesday, March 4, 1998. Networking time at 6:30pm, announcements and feature presentation at 7:00pm. Where GTE Labs, Waltham, MA. Directions to GTE Labs. From Route 128 (interstate 95), get off at exit 27B, Winter Street, in Waltham. ->From I-95 (128) South the exit leads you right onto Winter Street. ->From I-95 (128) North, turn right at the light at the end of the exit, onto Wyman Street, turn right again at the next opportunity, onto Winter Street and cross over I-95. Go West on Winter Street through 3 closely spaced traffic lights, staying in the right lane. The Cambridge Reservoir appears on your right and the entrance to GTE Laboratories (40 Sylvan Road) is on the left. About halfway past the buildings, turn right under a pedestrian bridge joining two buildings. The entrance is in the building on your right from the central courtyard. Park in the central lot, follow the signs pointing to Lobby 2 and the Auditorium and sign in at Lobby 2 (in the northeast-most building). ******************************************************************************* SIGGRAPH/Boston Contacts WWW: http://www.siggraph.org/chapters/boston SIGGRAPH/Boston maintains a mailing list for e-mail announcements of meetings. Send e-mail to siggraphdistrib-request@cs.umb.edu if you want be added or dropped from this list.