From: "Colin Godfrey" Subject: SIGGRAPH/Boston, Real-Time 3D on the Web, Wed. Oct. 30 Date: Monday, October 21, 2002 7:51 AM SIGGRAPH/BOSTON in conjunction with THE BOSTON VIRTUAL REALITY GROUP and GREAT EASTERN TECHNOLOGY presents "Real-Time 3D on the Web - Markets & Technologies" with Jeremy Schwartz When: Wednesday, October 30, 2002 6:30 - 9:00 pm Where: Katherine Gibbs College 126 Newbury Street Boston, Massachusetts -------------------------------------------------------------------------- Join SIGGRAPH/Boston, the BVRG, Great Eastern Technologies, and Jeremy Schwartz for a presentation on Real-time 3D web technology. Topics to be discussed include: General trends in 3D content on the web Advantages of real-time 3D over other web content paradigms Designing and delivering successful Web 3D applications We'll also get an in-depth look at how one real-time 3D platform, EON Reality, can address real-time 3D application requirements, from simple product visualizations to large-scale immersive simulations. ABOUT THE SPEAKER Jeremy Schwartz has spent over 20 years in computer graphics content creation, production management, and technology development. He started his career as a CG animator working on Disney's TRON in 1980, and subsequently worked for seminal CG production and technology companies such as Triple I, MAGI, and animation workstation pioneer Symbolics. Jeremy has also worked extensively in the games industry for companies like Acclaim Entertainment and Electronic Arts, overseeing the development of 3D tools and content as well as the management of digital production studios for motion capture, Ultimatte, digital audio and video post-production. In addition Jeremy is a recognized and widely quoted industry authority on games and interactive entertainment, streaming media, Internet audio, and digital asset management. Most recently Jeremy was VP of Graphic Systems Development at RaceTrace Inc., a Boston-based start-up developing proprietary technology to capture data in real-time from live racing events and deliver remote virtual experiences of those events over the Internet using technologies like Maya, Java, and Wild Tangent's API. Jeremy currently works as a graphic systems design consultant in the areas of real-time 3D application design, technology assessment, workflow design and optimization, and motion capture supervision. DIRECTIONS Nearest MBTA stop: Copley, Green Line Gibbs is located in Back Bay on Newbury street (between Dartmouth and Clarenden), by Trinity Church and Copley Square and the Boston Public Library. Gibbs school is above the Pottery Barn. The meeting will take place on the third floor. There will be signs in place. Parking is available on the street, bring quarters. Meters need to be fed until 8pm. There is a parking lot a block away from the school, but it is expensive. You are best off to park at the Westin hotel if you cannot find a street space. Parking hint: If you hit Arlington Street by the Garden at exactly 6:50 there are often spaces available in the "No Parking 8am-7pm" zone. But they fill fast. Directions may be obtained at www.mapquest.com or call 1-800-6-SKILLS (1-800-675-4557) ------------------------------------------------------------------------------ All SIGGRAPH/Boston meetings are open to the public. SIGGRAPH/Boston maintains a mailing list for e-mail announcements of meetings. Send e-mail to siggraphdistrib-request@cs.umb.edu if you want be added or dropped from this list ----------------------------------------------------------------------------- Great Eastern Technology is the leading provider of visual computing solutions, offering the best-in-class 3D workstations and software applications. --------------------------------------------------------------------------- The BVRG is a non-profit group whose members have a collective interest in Virtual Environments, Augmented Reality, Smart Environments, and Ubiquitous Computing. The group's purpose is to explore the social implications and technical issues that arise from building such systems. Our mission is to provide a forum for bringing together industry experts, academic and commercial researchers, artists, hackers and enthusiasts/potential users. If you have a general interest, a passion for this domain or want to code, paint and build such systems, think BVRG. The BVRG was originally established in 1992 as the Boston Computer Society's Virtual Reality Group. Aside from many speakers over the years, the group has built several fully immersive virtual environments for SIGGRAPH dating back to 1993. To subscribe to the boston-vr-announce e-mail announcement distribution list, send the following line in the body of an e-mail message to majordomo@world.std.com: subscribe boston-vr-announce