>From: "Eric J. Pierce" >Subject: BVRG & SIGGRAPH/Boston at UMass Boston, Wed. 10 April: X3D > > >_______________________________________________________________________ > > SIGGRAPH/BOSTON and BOSTON VIRTUAL REALITY GROUP > > JOINT MEETING > > VRML++ what?? No, it's X3D > > WITH > > Nicholas Polys of VirtuWorlds LLC > > Wednesday, April 10, 2002 > > 7:00 PM > (networking time starts at 6:30 PM) > > Presentation Room 2 > Floor LL, Healey Library > University of Massachusetts Boston >_______________________________________________________________________ > > >This month the BVRG joins forces with SIGGRAPH/Boston for a presentation >about the newest internet 3D protocol: X3D. X3D is a direct descendent >of VRML and the most exciting development in 3D graphics. X3D is backwards >compatable with VRML but includes many important extensions. There is >strong commercial involvement from companies such as Blaxxun, Openworlds >and ParallelGraphics. > >Nicholas Polys who is active on the standards committee will be giving >an overview of where development is going, new features, an overview >of the architecture, and maybe even a bit of gossip on the 3D industry! > >Read more on the X3D site: > >http://www.web3d.org/x3d.html > > >Nicholas Polys is Founder, CTO, and Media Amoeba at VirtuWorlds LLC, an >international consulting and production house for web graphics and data >systems. Mr. Polys currently manages research and development, distributed >operations, and production for VirtuWorlds and its online destinations, >while evaluating new technologies, software integration, and strategic >alliances. Over the last 3 years, Mr. Polys has written numerous technical >pieces on Web3D technology for The 3DeZine, an online publication for the >Web3D industry, including news, tutorials, and analysis. He has extensive >Web3D production experience delivering robust multi-media solutions for >clients and has developed The VirtuPortal, a quarterly collection of the >best of the 3D Web as well as the Web3D Consortium's Software Development >Kit (SDK). His current product-research activities are focused on >user-centric 3D interface design and XML data integration. > >Nicholas received his BA in Cognitive Science from Vassar College and is >currently serving his 2nd term on the Board of Directors of the Web3D >Consortium. He is an active contributor to new X3D specification and >related working groups, liaison to the World Wide Web Consortium (W3C - >WAI, SMIL) and member of the Siggraph Online Committee (2001 & 2002). Mr. >Polys has enjoyed presenting at national and international digital media >conferences and symposia Including Web3D and Stuttgart Filmwinter. > > >MEETING DETAILS: >--------------- > >When: Wednesday, April 10, 2002 > Networking time will start at 6:30 pm. > The feature presentation will start at 7:00. > >Place: Presentation Room 2 > Floor LL, Healey Library > University of Massachusetts Boston > > >=========================================================================== > >Directions to UMass Boston are available at: > >http://www.umb.edu/about_umb/directions.html > >A free shuttle bus connects the campus to the JFK/UMass stop on the T Red >Line. >For those driving, parking is $4. > >The Healey Library entrance is on the second floor walkway that connects >the campus buildings, between the administration building and the Science >Center. (See map at http://www.umb.edu/campus_tour/well/index.html). > >If you take the T, you'll first enter the administration building. Take the >elevators to the second floor, then go right for the walkway. The library >is >the next building, on the right (South) side of the walkway. > >If you drive, it's probably easiest to park, then walk back toward the >way you drove in, to enter the administration building, then go to the >second floor and take the walkway to the Healey Library. > >When you are in the Healey Library take the elevator down to floor LL (Lower >Level), then bear right to find Presentation Room 2. > >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The Boston Virtual Reality Group (BVRG) >(Virtual Environments, Augmented Reality and Ubiquitous Computing) > >The BVRG is a non-profit group whose members have a collective interest >Virtual Environments, Augmented Reality and Smart Environments/Ubiquitous >Computing. The group's purpose is to explore the social implications and >technical issues that arise from building such systems. Our mission is to >provide a forum for bring together industry experts, academic and commercial >researchers, artists, hackers and enthusiasts/potential users. If you have a >general interest, a passion for this domain or want to code, paint and build >such systems, think BVRG. > >The BVRG was originally established in 1992 as the Boston Computer Society's >Virtual Reality Group. Aside from many speakers over the years, the group >has >built several fully immersive virtual environments for SIGGRAPH dating back >to 1993. >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=