>From: Eric J Pierce >Subject: BVRG October 2001 Meeting: Ramesh Raskar of MERL > > > >------------ FOR IMMEDIATE RELEASE DISTRIBUTE WIDELY------------ > > THE BOSTON VIRTUAL REALITY GROUP > > PRESENTS > > Shader Lamps : Animating Real Objects with Image-based > Illumination > > WITH > > Ramesh Raskar > Research Scientist > MERL Cambridge Research > > Thursday, October 25, 2001 > > 7:00 PM > > MITSUBISHI ELECTRIC RESEARCH LABORATORIES > 8TH FLOOR > 201 BROADWAY > CAMBRIDGE, MASSACHUSETTS >________________________________________________________________ > > >Join the Boston Virtual Reality Group and Ramesh Raskar for a >presentation on animating real objects with projected computer >images. > >We are used to looking at the output of a computer grapics program >on a monitor or on a screen. But, how can we see the result of a >rendering directly in our environment? For example, how can we >make a white clay vase sitting on a table look like it is made up >of gold, with fine details? We have recently introduced a new >paradigm and related techniques to make the illumination of >non-trivial objects practical. I will show some results and >describe the new challenges in graphics, geometry, vision and user >interfaces. > >Ramesh Raskar joined MERL Cambridge Research as a Research >Scientist in 2000. Prior to that, he was at the Office of the >Future group at the Computer Graphics lab of University of North >Carolina at Chapel Hill where he received his PhD. As part of his >dissertation, he developed a framework for projector based 3D >graphics by treating a projector as the dual of a camera. Current >work includes topics from non-photorealistic rendering, computer >vision and intelligent user interfaces. He is a member of the ACM. > > >MEETING DETAILS: >--------------- > >When: Thursday, October 25, 2001 at 7:00 PM > >Location: 8th Floor > (through double doors, left to the Dr. Nitta Seminar Room) > Mitsubishi Electric Research Laboratories > 210 Broadway > Cambridge, Massachusetts > >=========================================================================== > >Directions to Meeting: > >Directions from Logan Airport: approximately 4.9 miles > >Start out by following the Airport Exit signs. >Follow signs for the Sumner Tunnel ($2.00 Toll) 1.2 miles. >Upon exiting tunnel turn RIGHT onto CROSS STREET 0.1 miles. >Cross Street becomes NEW CHARDON STREET 0.5 miles >Turn RIGHT onto CAMBRIDGE STREET 0.5 miles >Cambridge Street becomes LONGFELLOW BRIDGE 0.3 miles >Longfellow Bridge becomes MAIN STREET 0.2 miles >Main Street becomes BROADWAY 0.6 miles >201 Broadway is at the intersection of Broadway and PORTLAND > >Directions from the Mass Pike (I-90): > >I-90 East (Portions toll) >Take Exit 18 towards ALLSTON/CAMBRIDGE >Merge onto CAMBRIDGE STREET >Cambridge Street becomes RIVER STREET BRIDGE >River Street Bridge becomes RIVER STREET 0.6 miles >Turn SLIGHT RIGHT onto WESTERN AVENUE >Turn SLIGHT LEFT onto MAGAZINE STREET >Magazine Street becomes PROSPECT STREET 0.3 miles >Turn RIGHT onto BROADWAY 0.5 miles >201 Broadway is at the intersection of Broadway and PORTLAND > >Directions from the MBTA (Subway): > >Take the Red Line to Kendall Square / MIT >Walk through the lobby of the Marriot Hotel to Broadway >Turn left and walk North on Broadway >201 Broadway is at the intersection of Broadway and PORTLAND >(You will need to cross the street.) >MERL is on the 8th floor. > >Need more? Use the MapQuest link below (some assembly may be required): > >http://www.mapquest.com/cgi-bin/ia_find?link=btwn%2Ftwn-map_results&random=565&event=find_search&SNVData=&address=201+Broadway&city=Cambridge&State=MA&Zip=02139&Find+Map.x=47&Find+Map.y=11 > >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The Boston Virtual Reality Group (BVRG) >(Virtual Environments, Augmented Reality, and Ubiquitous Computing) > >The BVRG is a non-profit group whose members have a collective interest >Virtual Environments, Augmented Reality and Smart Environments/Ubiquitous >Computing. The group's purpose is to explore the social implications and >technical issues that arise from building such systems. Our mission is to >provide a forum for bring together industry experts, academic and commercial >researchers, artists, hackers and enthusiasts/potential users. If you have a >general interest, a passion for this domain or want to code, paint and build >such systems, think BVRG. > >The BVRG was originally established in 1992 as the Boston Computer Society's >Virtual Reality Group. Aside from many speakers over the years, the group has >built several fully immersive virtual environments for SIGGRAPH dating back >to 1993. >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > >To subscribe to the boston-vr-announce e-mail announcement distribution >list, send the following line in the body of an e-mail message to >majordomo@world.std.com: > > subscribe boston-vr-announce > >To unsubscribe yourself from this list send the following: > > unsubscribe boston-vr-announce